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1. Training Queue - in Issues, Workarounds & Localization [original thread]
CCP Explorer wrote: Duvida wrote: CCP Explorer wrote: CCP Punkturis wrote: this thread is going to get filled with all kinds of stuff people want isn't it:P Yep! While we're getting all kinds of stuff we want... I'd love a 96 hour...
- by Malus Rimor - at 2012.02.28 02:50:00
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2. UDP Packetloss Fix? - in Player Features and Ideas Discussion [original thread]
I get disconnects (client restarts) often also. My router drops packets (2%), I'm working on getting a new one. I agree, it would be nice if EVE could handle packet loss a bit more gracefully.
- by Malus Rimor - at 2012.02.27 05:51:00
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3. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Smoke Adian wrote: What's the difference between spinning around a POS seeing everyone's ships on the overview and standing in a laggy, forever-to-load, "ready room". The difference is that anyone can fly into said system, easily scan you...
- by Malus Rimor - at 2012.02.27 03:47:00
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4. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
I think you should take it slowly. Phase 1 - just introduce a bar where people can walk around/sit in (and most importantly, see each other). This would be common to the entire station and have a max patron capacity (everyone else gets queued and...
- by Malus Rimor - at 2012.02.24 03:38:00
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5. Summer 2012 Expansion - Name your top 5 - in EVE General Discussion [original thread]
1) Carriers cant jump/rep POS unless 10km out of shields, Supercaps cant jump/rep POS unless 20km out of shields, Titans cant bridge/jump unless 20km out of shields 2) Modular POSes 3) Delay local by 5 seconds when jumping in (this should help fix...
- by Malus Rimor - at 2012.02.02 07:26:00
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6. Sticky:New dev blog: All our webs are belong to you - in EVE Information Portal [original thread]
CCP Alice wrote: Sulindra wrote: Want to know what would be great, and really useful? A common login across all websites. I am tired of logging into the forums just to have to re-log into secure.eveonline.com or some other part of the site t...
- by Malus Rimor - at 2012.01.31 07:36:00
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7. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Gevlin wrote: Problem: I have been playing since 2007. I have a lot of cap! in many locations and so much so I just don't even want to take the time to clean it out. ie 100 EMPs, Shuttles, T1 Meta 0 items. Solution 1: I would love an inventory...
- by Malus Rimor - at 2012.01.30 02:07:00
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8. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
ISSUE: Organisation of personal items in station FIX: I suggest one window with user defined tabs. Each tab can be named and have its visible item types specified by selecting from the EVE item tree. e.g. the user might create the following tabs: ...
- by Malus Rimor - at 2012.01.30 02:00:00
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9. Killmail Improvements - Assists! - in Player Features and Ideas Discussion [original thread]
Yes, there are always more important things, but this one seems very easy to implement and is a nice to have.
- by Malus Rimor - at 2011.11.30 03:37:00
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10. Killmail Improvements - Assists! - in Player Features and Ideas Discussion [original thread]
Seneqa wrote: It's a great idea! Logi and eWAR pilots don't get enough credit...and it would help get more pilots to do that stuff. Yes precisely, half the reason people dont want to do these jobs is because 2 days later noone will even know...
- by Malus Rimor - at 2011.11.25 02:15:00
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11. Killmail Improvements - Assists! - in Player Features and Ideas Discussion [original thread]
This may have been mentioned before but I believe the killmail system needs to be revised. I understand CCP have expanded the current system to show what implants were in a clone when it was podded. I believe further enhancements would benefit alo...
- by Malus Rimor - at 2011.11.22 04:08:00
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12. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Petra Sparkle wrote: The ships are still far too slow/not agile enough for the roles they are suposed to play. Agreed.
- by Malus Rimor - at 2011.11.22 00:40:00
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13. Clarion Call 3 (tomorrow) - in My EVE [original thread]
Better than anything CCP has produced in the last couple of years! *snigger* But seriously, just awesome. Very well done and a credit to all involved. You definitely add value to all of our experience in this game through the sheer epicness of th...
- by Malus Rimor - at 2011.11.21 07:40:00
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14. Major issue with disconnecting - in Issues, Workarounds & Localization [original thread]
Vmir Gallahasen wrote: Is there any packet loss or ping spikes on any of these plots? For me the packet loss can occur anywhere from 1 hop and onward. Our router occasionally drops packets, I was just hoping EVE would handle minor packet los...
- by Malus Rimor - at 2011.11.20 11:10:00
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15. Major issue with disconnecting - in Issues, Workarounds & Localization [original thread]
No, its not a CTD. The game still runs, but everything becomes unresponsive. Mods still cycle, but ammo isnt used. Drones dont respond, info screens dont load. After some amount of time (say 20 seconds on average at a guess) you get booted out to ...
- by Malus Rimor - at 2011.11.19 12:31:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
marjolijn dragonslayer wrote: The reloading time on hybrids is just terrible, every 20 seconds you need to fit another type of ammo becaus the range doesnt apply anymore. taking 10 seconds per switch...... Take out at least half of the ammo...
- by Malus Rimor - at 2011.11.18 07:11:00
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17. Major issue with disconnecting - in Issues, Workarounds & Localization [original thread]
I have a similar issue. I occasionally get some sort of packet loss spike and the client closes. I get this from anywhere between ever 5 minutes and 2 hours. It is extremely annoying. The packet loss is because of an issue on our network, the conn...
- by Malus Rimor - at 2011.11.18 04:28:00
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18. Drones - in Issues, Workarounds & Localization [original thread]
CCP Affinity wrote: I think you should visit here : https://forums.eveonline.com/default.aspx?g=posts&t=32105 ;) Ok, I gotta admit I came back to this thread with very little expectation. Just wow, auto suckin attempt and ability to ...
- by Malus Rimor - at 2011.11.14 06:13:00
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19. Drones - in Issues, Workarounds & Localization [original thread]
It would be nice when I dc in missions that my t2 drones arent lost. My ship warps out when I dc, can my drones warp out with me? Even a "re-connect to lost drones" like we can do with probes would suffice (if I can get back on grid quick enough...
- by Malus Rimor - at 2011.11.11 02:55:00
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20. Sticky:New Dev Blog: ME SQUASH BUG: Improving the EVE experience - in EVE Information Portal [original thread]
EVE needs better disconnect handling/error reporting. I disconnect fairly often and I am not sure why. Everything else I use online is fine. Steam, Mumble, web pages, everything. Perhaps give the client a second or two and try to reconnect without...
- by Malus Rimor - at 2011.10.18 06:54:00
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